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Run 1Day 1Day
Radio 0% fixed
Tap a survivor to read their mind
NARRATOR

The survivors wake up in the ruins of Ashvale…

Chat decides

What should the town do?

0:45left

Goal: fix the radio to 100% and call for rescue. Survive the zombies every night. Chat decides every move.

Tap to vote, or type !1 !2 !3 in chat.

Live chat
In town

The survivors

Their mood shows how loyal they feel. Tap anyone to read their mind, but the traitor hides it well.

Live log

What happened

    Gone

    Lost, turned or kicked out

    Everyone is still here. For now.

    Longest town0 days
    Towns rescued0
    The story

    After the Fall

    Ashvale used to be a quiet, happy little city. Then the Fall came: a green meteor crashed into the city center. Its spores, the Rot, spread through the city in one night and turned almost every blob into a Hollow: grey, empty-eyed and always hungry.

    1

    Six are left

    A mayor, a fighter, a medic, an engineer, a scout and a charmer. They don't really like each other, but they're all that's left.

    2

    Last Light

    They build a wall, plant a farm and start over in the ruins. By day the town is safe. Every night the Hollows come back in waves, and there are more of them each time.

    3

    The radio

    An old radio tower still stands. Fix it all the way and another survivor town will answer. That means rescue.

    4

    The traitor

    When food runs low and hope runs out, someone always cracks. Things go missing. The gate gets left open. Chat decides who to trust.

    How it works

    A zombie show that chat controls

    1

    Six AI survivors

    Each one has a job, a personality and a loyalty level that nobody can see. They talk, argue and suspect each other out loud.

    2

    Chat votes every round

    Scavenge, raid the mall, plant the farm, build the wall or fix the radio. The Hollows never attack by day. At night they come in waves that grow every night, and chat picks how to fight each one. Every Hollow that gets in has to be dead by sunrise.

    3

    Betrayal and council

    Low morale makes people steal, sabotage or run off. When someone gets caught, or nobody knows who did it, chat votes on who gets exiled.

    4

    Rescue or game over

    Bites turn survivors into Hollows. Strangers knock at the gate and chat picks who comes in. Fix the radio and the town is saved. If everyone is lost, a new town starts.

    The coin

    $HORDE

    The coin behind the show. Hold it, watch the town, and help the survivors make it to rescue.

    CAComing soon